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Indoor Navigation System Design Using Augmented Reality

JOURNAL:MAZEDAN TRANSACTIONS ON ENGINEERING SYSTEMS DESIGN

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# Authors First Online DOI Downloads Citations
1. Ashly Martin, John Cheriyan V, JJ Ganesh, Joel Sebastian, Jayakrishna V 28 Sep 2020 na 31 0

Abstract

This paper introduces the idea of Indoor Navigation using Augmented Reality. With the increase in building complex structures, people of different age may find it difficult to navigate within such structures. It is often difficult to find your way to the destination you are looking for. This paper provides a solution for this trouble using available and accessible resources. Using this application, a shop within a shopping mall, a specific room in a hotel, a department building in a vast engineering college etc., can be easily located and also, the user is provided with reasonably accurate visual assistance through their smartphone to reach his/her preferred location. The proposed system is inspired by augmented reality and uses software development kits such as Vuforia and Unity to develop an application. 2-D Visual markers are the fundamental elements used in this system. Multiple visual markers are placed within the complex building structure and on scanning these visual markers using the application, users are led to their destination. The application allows the user to choose their preferred destination before they start navigation and also permits them to change their destination in between. Users are provided assistance using arrows pointing to the correct direction. This application is made in such a way that users of all age can use it and ensures a quality of life for all


Keywords

Augmented Reality (AR), Global Positioning System (GPS), Virtual Reality (VR)


References
  1. [1]    uta Joshi, Anuja Hiwale, Shivani Birajdar and Renuka Gound, “Indoor Navigation with Augmented Reality”, Lecture Notes in Electrical Engineering, vol 570, Springer, 2020.

    [2]    Pryss, Rüdiger, Philip Geiger, Marc Schickler, Johannes Schobel, and Manfred Reichert. "Advanced algorithms for location-based smart mobile augmented reality applications." Procedia Computer Science 94 (2016): 97-104.

    [3]    Al Delail, Buti, Luis Weruaga, M. Jamal Zemerly, and Jason WP Ng. "Indoor localization and navigation using smartphones augmented reality and inertial tracking." In 2013 IEEE 20th international conference on electronics, circuits, and systems (ICECS), pp. 929-932. IEEE, 2013.

    [4]    Gaetano C. La Delfa, V. Catania, S. Monteleone, Juan F. De Paz, J. Bajo, “Computer Vision Based Indoor Navigation: A Visual Markers Evaluation” Springer International Publishing Switzerland, 2015.

    [5]    Chung, Jaewoo, Francesco Pagnini, and Ellen Langer. "Mindful navigation for pedestrians: Improving engagement with augmented reality." Technology in Society 45 (2016): 29-33